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Week 7 - Project Development
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Overhead Panel This is the area of focus as I can't possibly make everything interactive in the timeframe. By modelling this whole unit myself it gives me maximum control by strategically placing origins and separating elements so they will be easier to animate later down in development. This is also the week I started to write my dissertation up as this is a area of weakness for me I have prioritized this academic work more so than the outcome.
Week 5 - Project Development
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Airbus A320 Model Using blueprints & the knife tool I was able to modify an clean up the topology of the .AC3D game model from https://www.flightgear.org/ of the A320 giving me this outcome: Now I know it isn't the most cleanest cockpit but given that the outcome is a prototype I'm happy with the results as quality of textures can always be improved latter down the line. Unity Import Very initial import over to unity this so important to test early I believe so any problems can be worked out early. Here you can see the VR rig is set up along with two Teleportation Anchors that allows you to snap correctly in both pilot seats. Initial testing was good however I had to duck entering the cockpit. I am 6ft but I am sure I need to do more investigating. You can actually see here on the trust lever that these are individual objects that will need individual origin points in order to pivot correctly. At this stage I am happy with the progress so far. Problem ...